Completing tasks on smartwatches often requires multiple gestures due to the small size of the touchscreens and the lack of sufficient number of touch controls that are easily accessible with a finger. Hathorwarri0r 72 viewers.
We demonstrate the usability of DataQuilt in a controlled study and its expressiveness through a collection of authored visualizations from a second open-ended study. We further prototype multiple objects including bookshelves and newspapers and probe users on their usage, capabilities, and interactions.
We conducted two user studies to validate the feasibility and the effectiveness of Swap compared to traditional text revision techniques. Rapid prototyping of interactive textiles is still challenging, since manual skills, several processing steps, and expert knowledge are involved.
In this paper, we present BlyncSync, a novel multi-modal gesture set that leverages the synchronicity of touch and blink events to augment the input vocabulary of smartwatches with a rapid gesture, while at the same time, offers a solution to the false activation problem of blink-based input.
From our analysis of the field study, we identify tentative use cases for HWDs, but with these also design tensions-that is, opportunities coupled with challenges that appear difficult to circumvent even with modest design proposals.
In this work, we extended this line of research by creating wetness illusion on users' fingertips. Recent advances have made Virtual Reality VR more realistic than ever before. In addition to machine errors, systems should be resilient to human errors.
Our findings enable better decisions on what scents to choose when designing interactions for angry drivers. CarrieLoveX viewers. Walking meetings offer a promising solution to this problem as they facilitate a physically active way of working. Drawing from our findings, we stress the need for HCI to be actively involved in supporting, innovating and re designing civic policymaking processes while emphasising design considerations for the development of technological tools.
To address these questions, we conducted an ethnographic study of chat use in nurses' work in a large multi-specialty hospital.